IO1: Guidebook

IO1: Guidebook: Online/Hybrid Teaching Practices for Engineering Subjects

 

The intellectual output (IO1) of the RECOM project is a comprehensive guidebook titled “Online/Hybrid Teaching Practices for Effective Programming Classes”. This guidebook aims to provide educators and instructors with valuable insights into designing effective and engaging online learning environments, specifically tailored for university-level engineering subjects. It serves as a valuable resource to promote the integration of online and hybrid course technologies in programming and other engineering courses while maintaining transferability across diverse engineering disciplines.

The guidebook is structured into five chapters, each focusing on a specific aspect of designing online/hybrid learning environments. The first chapter, "How to Design Effective Online/Hybrid Learning Environments," led by YTU, offers fundamental theoretical knowledge about designing effective online learning environments, both synchronous and asynchronous. It presents different pedagogical approaches such as active learning, flipped learning, simulation-based learning, project-based learning, and game-based learning.

Chapter two, "Effective Online Learning Environments: Interactivity," led by UL, delves into theoretical knowledge and practical examples of providing interactivity within online learning environments. It highlights strategies to foster active engagement and participation among students, enhancing the learning experience.

Chapter three, "Effective Online Learning Environments: Feedback," led by TU, focuses on the integration of feedback processes in online learning environments. Educators will find theoretical knowledge and practical examples to enable effective feedback mechanisms, providing students with valuable input to improve their learning outcomes.

Chapter four, "Effective Online Learning Environments: Gamification," led by UNIPA and BSU, explores the potential of integrating gamification techniques into engineering courses. By incorporating game-like elements, educators can enhance student motivation, engagement, and knowledge retention.

Chapter five, "Effective Online Learning Environments: Communication," jointly led by KU and UNIPA, examines various communication methods and platforms for fostering effective communication between instructors and students, as well as among students themselves. Strong communication strategies are vital for creating a collaborative and supportive online learning community.

The guidebook's table of contents demonstrates a comprehensive coverage of relevant topics, including the importance of online/hybrid learning, opportunities and barriers, communication platforms, and user interactions.

Overall, Intellectual Output 1 provides educators with practical and theoretical knowledge to design effective online and hybrid learning environments in the engineering domain. By incorporating interactivity, feedback mechanisms, gamification, and effective communication, this guidebook equips educators to deliver engaging and impactful online courses while maintaining their applicability across diverse engineering subjects.

All the guidebooks in different languages are available to download below.